Amityville
Haunted House
a game by Erwan Cosnuau
112 Ocean Avenue, Long Island, 1974. You have twenty-eight days in a house that does not want you, and the house is paying attention. Touch anything in the picture: the lamp, the stain on the boards, the crucifix on the wall. The house writes back, in prose that reads like a novel.
Play now in your browserFree. No account, no ads, no purchases. Mouse on a PC, touch on a phone.
The soundtrack
Ten pieces from the game, from the title screen to the last ending. Press a title to listen.






- Platform
- Any web browser at amityville.cosnuau.com, Windows 10 and 11 (Microsoft Store), Android (Google Play), iPhone and iPad (App Store).
- The story
- Thirteen rooms, and the rooms other players have opened. Five acts; a night turns when the story moves, not when a timer runs out. Four endings: three you choose, one the house chooses for you.
- The words
- Much of what the house says is written the first time somebody does that thing, then kept for everyone after. It answers what you actually did.
- Languages
- English, French, German, Spanish, Italian, Portuguese. The game saves itself on every turn.
- Audience
- PEGI 7, ESRB Teen, 13+ on the App Store. It is meant to unsettle.
- A note on the subject
- Fiction, inspired by a case that is a matter of public record. It names no real person and re-enacts nothing that happened to them.
